Introduction

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"Virtual reality projects computed consciousness into the physical world;
virtual intelligence populates this externalized inner space
with logical agents."

The Practical Challenge for Computational Logic

 

  • Computation of logic and logic of computation
  • Theoretical constraints: logical incompleteness and semi-decidabililty
  • Practical constraints: complexity and intractability
  • Relevance to problems involving partial data, ill-structuredness and uncertainty
  • From top-down experimental prototyping to bottom-up industrial implementation: a case of technology transfer
  • Support Structure for a Pragmatic Logic

     

  • Translation and theorem proving: embedding intelligence in a compiler for a logical knowledge-representation language
  • Closed worlds, negation as failure and constructive formal proofs
  • Natural deduction and (semi-)automatic logic
  • Theorem proving as simulation
  • Consistency/verification and correspondence/validation in modeling
  • Formal logic vs. approximate methods, heuristics and sufficient solutions, neural networks and learning and theory formation: defining a man-machine interface extensible with virtual intelligence
  • Proving program correctness vs. program testing: declarativism vs. proceduralism revisited
  • Interpreting proofs as programs: semantics and application-code generation
  • Program transformation and optimization: efficient implementation of logic within distributed, pervasively networked application environments
  • The free-software movement and the right of and responsibility for intellectual expression
  • A Tool Kit for Practicing Computational Logic

  • (Semi-)automatic formal logic to assist creative learning
  • Rapid prototyping through knowledge-based simulation with validation by reports over data warehouses
  • (Semi-)automatic operational and tactical application generation
  • Austere user and enriched end-user interfacing
  • Sufficient optimization of portable code
  • Licensing to liberate intellectual being from intellectual property: 'You can copy the original but you can't copy originality.'